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RSVSR How to Win Cheerful Chase Tips - Printable Version +- MW Forum (https://www.themwboard.com) +-- Forum: My Category (https://www.themwboard.com/forumdisplay.php?fid=1) +--- Forum: My Forum (https://www.themwboard.com/forumdisplay.php?fid=2) +--- Thread: RSVSR How to Win Cheerful Chase Tips (/showthread.php?tid=29987) |
RSVSR How to Win Cheerful Chase Tips - luissuraez798 - 12-25-2025 I'm trying to squeeze in my Monopoly GO sessions before Christmas stuff takes over, and Cheerful Chase is one of those banners that dares you to commit. It runs from 12:00 PM ET on Dec 23 through Dec 25, 2025, so it's basically a two-day sprint. If you're juggling Toyshop Partners at the same time, you'll feel that pressure fast, which is why some players even look up things like buy Monopoly Go Partner Event options just to keep pace without living on the app. What the banner actually wants from you Cheerful Chase isn't about smashing shutdowns or heists. It's picky. You score by landing on Tax tiles (Income Tax, Luxury Tax) and the Utilities (Electric Company, Water Works). Each hit is 4 points, then your multiplier does the rest. Sounds easy, but you'll notice it right away: the board has tons of "dead" space for this banner. You can burn dice for ten minutes and feel like the game's dodging the tiles on purpose. It's not personal, it's just a narrow target. Milestones, and the real reason people grind There are 62 milestones, which is a lot for 48 hours. If you clear the full track, the headline prize is 18,205 dice. That number looks amazing on paper, but it can cost a pile of rolls to get there. For most folks, the practical value is the Partner tokens along the way—3,780 of them, spread across the track. Those tokens matter because Toyshop builds are unforgiving. Miss a day and you're suddenly the partner who "disappeared," even if you just had a normal life to deal with. How I roll it without torching my stash I don't keep my multiplier high the whole lap. That's the trap. I coast on low multi for most of the board, then spike it only when I'm coming into the stretch where Tax and Utility outcomes are more likely to pay off. A lot of players aim for being roughly 6–8 tiles out, because you're close enough to justify the risk but not so close that one bad roll feels like a waste. And if you miss, you can still land something useful nearby—Railroads for tournament points, or a Chance that kicks you somewhere helpful. It's not a guaranteed "system," just damage control. Keeping your partners happy through the finish The last few milestones can be brutal, so I try to judge progress by tokens earned, not by how close I am to tier 62. If I'm feeding my Toyshop builds consistently, that's a win even if I don't fully clear the banner. Also, don't be shy about messaging partners and setting expectations—most people are chill if they know you're active. If you're cutting it close, getting a little extra help through RSVSR can be the difference between finishing those final upgrades and watching the event end with one toy still half-built. |